Designing Games

A Guide to Engineering Experiences

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Bibliografische Daten
ISBN/EAN: 9781449337933
Sprache: Englisch
Umfang: 405 S.
Format (T/L/B): 2.5 x 23 x 15.5 cm
Auflage: 1. Auflage 2013

Beschreibung

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences-a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. * Create game mechanics to trigger a range of emotions and provide a variety of play * Explore several options for combining narrative with interactivity * Build interactions that let multiplayer gamers get into each other's heads * Motivate players through rewards that align with the rest of the game * Establish a metaphor vocabulary to help players learn which design aspects are game mechanics * Plan, test, and analyze your design through iteration rather than deciding everything up front * Learn how your game's market positioning will affect your design

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Hersteller:
dpunkt.verlag GmbH
Vanessa Niethammer
hallo@dpunkt.de
Wieblinger Weg 17
DE 69123 Heidelberg