Using Digital Gaming in the Education Environment - Cover

Using Digital Gaming in the Education Environment

Learning and Awareness for Preserving Natural Resources

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Bibliografische Daten
ISBN/EAN: 9786202573313
Sprache: Englisch
Umfang: 64 S.
Format (T/L/B): 0.4 x 22 x 15 cm
Auflage: 1. Auflage 2020
Einband: kartoniertes Buch

Beschreibung

The introduction of Information and Communication Technologies (ICT) and the educational potential of interaction through a networked hypermedia interface over the Internet foster the emergence of new socio-educational practices, taking into account not only schools but all educational environments. The research presents as object of study the digital game online Green City, which has as concept approach the environmental education and how everyday activities can help preserve the environment. It was adopted as a methodology the qualitative and quantitative research together with the exploratory phases and field research. Questionnaires, interface evaluation, observation with notes, videos, photographs, focus group and online questionnaire were used as instruments for data collection. Through the results, positive conclusions were reached regarding the application of digital game in teaching and learning environments, where it provides motivation, participation and involvement of children with the content studied. There was a pre-disposal for the use of media by educators, as well as ideas for improvements regarding the game interface.

Autorenportrait

Karine da Silva Araújo has a degree in Information Systems from the Federal University of Pará. Adrielle Veras de Almeida holds a degree in Information Systems from the Federal University of Pará. Prof. Dr. José Jailton Junior holds a PhD in Electrical Engineering with an emphasis on Applied Computing from the Federal University of Pará.